Difference between revisions of "Laser Hexagon"

From Tmplab
(New page: == Description == A personal remake of Terry Cavanagh's [http://superhexagon.com/ SUPER HEXAGON obstacle race game]. Also borrowing some nice ideas from Vittorio Romeo's [http://vittorior...)
 
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A personal remake of Terry Cavanagh's [http://superhexagon.com/ SUPER HEXAGON obstacle race game].
 
A personal remake of Terry Cavanagh's [http://superhexagon.com/ SUPER HEXAGON obstacle race game].
  
Also borrowing some nice ideas from Vittorio Romeo's [http://vittorioromeo.info/projects.html OPEN HEXAGON] remake.
+
Also borrowing some nice ideas from Vittorio Romeo's [http://vittorioromeo.info/projects.html OPEN HEXAGON remake].
  
 
Tailored for laser projection.
 
Tailored for laser projection.
 +
 +
[http://www.tmplab.org/video/HEXAGONLAZER.webm Video here (W.I.P. 2015/01/29)]
  
 
== Game features ==
 
== Game features ==
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Written in Python, using the [http://www.pygame.org/wiki/about pygame framework].
 
Written in Python, using the [http://www.pygame.org/wiki/about pygame framework].
  
Core laser control routine (dac.py module) from Brandon Thomas (Echelon)'s [https://github.com/echelon/laser-asteroids Laser Asteroids] game.
+
Core EtherDream controller's protocol management (dac.py module) from Brandon Thomas (Echelon)'s [https://github.com/echelon/laser-asteroids Laser Asteroids] game.
  
On-screen (pygame drawing primitives-based) display too, in order to be able to play or design the game even with no laser at hand.
+
On-screen (pygame drawing primitives-based) display enables to play or design the game even with no laser at hand.
  
 
Designed with wire-frame in mind : since lasers can only draw lines, therefore even the obstacles are lines rather than solid polygons !
 
Designed with wire-frame in mind : since lasers can only draw lines, therefore even the obstacles are lines rather than solid polygons !
 +
 +
Level scripting mimics Vittorio Romeo's LUA scripts "spawn-then-wait" concept (but in a more basic way since I'm not as skilled as him !) thanks to Python's ''yield'' statement. Instead of writing complex state machines, levels get written as simple sequential programs !
 +
 +
Open Hexagon's floating/rotating walls, as well as Super Hexagon's scenery-bound walls subject to the opening/closing sector effect.
 +
 +
 +
... and of course, source code intended to be released as soon as the game gets substantial playable content !

Revision as of 00:01, 31 January 2015

Description

A personal remake of Terry Cavanagh's SUPER HEXAGON obstacle race game.

Also borrowing some nice ideas from Vittorio Romeo's OPEN HEXAGON remake.

Tailored for laser projection.

Video here (W.I.P. 2015/01/29)

Game features

(work in progress)

Written in Python, using the pygame framework.

Core EtherDream controller's protocol management (dac.py module) from Brandon Thomas (Echelon)'s Laser Asteroids game.

On-screen (pygame drawing primitives-based) display enables to play or design the game even with no laser at hand.

Designed with wire-frame in mind : since lasers can only draw lines, therefore even the obstacles are lines rather than solid polygons !

Level scripting mimics Vittorio Romeo's LUA scripts "spawn-then-wait" concept (but in a more basic way since I'm not as skilled as him !) thanks to Python's yield statement. Instead of writing complex state machines, levels get written as simple sequential programs !

Open Hexagon's floating/rotating walls, as well as Super Hexagon's scenery-bound walls subject to the opening/closing sector effect.


... and of course, source code intended to be released as soon as the game gets substantial playable content !