Laser Hexagon: Difference between revisions
ThierryC2014 (talk | contribs) New page: == Description == A personal remake of Terry Cavanagh's [http://superhexagon.com/ SUPER HEXAGON obstacle race game]. Also borrowing some nice ideas from Vittorio Romeo's [http://vittorior... |
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A personal remake of Terry Cavanagh's [http://superhexagon.com/ SUPER HEXAGON obstacle race game]. | A personal remake of Terry Cavanagh's [http://superhexagon.com/ SUPER HEXAGON obstacle race game]. | ||
Also borrowing some nice ideas from Vittorio Romeo's [http://vittorioromeo.info/projects.html OPEN HEXAGON] | Also borrowing some nice ideas from Vittorio Romeo's [http://vittorioromeo.info/projects.html OPEN HEXAGON remake]. | ||
Tailored for laser projection. | Tailored for laser projection. | ||
[http://www.tmplab.org/video/HEXAGONLAZER.webm Video here (W.I.P. 2015/01/29)] | |||
== Game features == | == Game features == | ||
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Written in Python, using the [http://www.pygame.org/wiki/about pygame framework]. | Written in Python, using the [http://www.pygame.org/wiki/about pygame framework]. | ||
Core | Core EtherDream controller's protocol management (dac.py module) from Brandon Thomas (Echelon)'s [https://github.com/echelon/laser-asteroids Laser Asteroids] game. | ||
On-screen (pygame drawing primitives-based) display | On-screen (pygame drawing primitives-based) display enables to play or design the game even with no laser at hand. | ||
Designed with wire-frame in mind : since lasers can only draw lines, therefore even the obstacles are lines rather than solid polygons ! | Designed with wire-frame in mind : since lasers can only draw lines, therefore even the obstacles are lines rather than solid polygons ! | ||
Level scripting mimics Vittorio Romeo's LUA scripts "spawn-then-wait" concept (but in a more basic way since I'm not as skilled as him !) thanks to Python's ''yield'' statement. Instead of writing complex state machines, levels get written as simple sequential programs ! | |||
Open Hexagon's floating/rotating walls, as well as Super Hexagon's scenery-bound walls subject to the opening/closing sector effect. | |||
... and of course, source code intended to be released as soon as the game gets substantial playable content ! | |||
Revision as of 22:01, 30 January 2015
Description
A personal remake of Terry Cavanagh's SUPER HEXAGON obstacle race game.
Also borrowing some nice ideas from Vittorio Romeo's OPEN HEXAGON remake.
Tailored for laser projection.
Video here (W.I.P. 2015/01/29)
Game features
(work in progress)
Written in Python, using the pygame framework.
Core EtherDream controller's protocol management (dac.py module) from Brandon Thomas (Echelon)'s Laser Asteroids game.
On-screen (pygame drawing primitives-based) display enables to play or design the game even with no laser at hand.
Designed with wire-frame in mind : since lasers can only draw lines, therefore even the obstacles are lines rather than solid polygons !
Level scripting mimics Vittorio Romeo's LUA scripts "spawn-then-wait" concept (but in a more basic way since I'm not as skilled as him !) thanks to Python's yield statement. Instead of writing complex state machines, levels get written as simple sequential programs !
Open Hexagon's floating/rotating walls, as well as Super Hexagon's scenery-bound walls subject to the opening/closing sector effect.
... and of course, source code intended to be released as soon as the game gets substantial playable content !