Difference between revisions of "Interactive lasers"

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'''Don't be stupid : LASERS ARE DANGEROUS.'''<br>
+
== Warnings ==
'''You  must comply to your local laws.'''
+
 
 +
'''Don't be stupid : LASERS ARE DANGEROUS.'''
 
<br>
 
<br>
For introduction to laser safety, a great video : 31C3 Safer playing with lasers
+
For introduction to laser safety, a great video : 31C3 Safer playing with lasers : [http://https://media.ccc.de/v/31c3_-_6131_-_en_-_saal_1_-_201412281600_-_safer_playing_with_lasers_-_sarah#t=359 here]
 +
<br>
 +
For complete training (not free) : [https://www.lia.org/training/non-medical LIA]
 +
 
 +
== /team/laser ==
 +
 
 +
The laser group at /tmp/lab is known as /team/laser. [http://www.teamlaser.tk http://www.teamlaser.tk]
 
<br>
 
<br>
  
(WIKI IN PROGRESS)
+
====  Public events ====
 +
* Several gamer assembly : pong game on poitiers city hall
 +
* Several Toulouse Hacker Space Factory [https://www.teamlaser.fr/thsf/index.html #THSF9]
 +
* Laser contests at Cookie demoparty
 +
* ...
 +
 
 +
==== LJ ====
 +
LJ is a laser framework and server for up to 4 ILDA lasers/etherdreams. You get : easy DIY plugins, alignement, monitoring,...
 +
([https://github.com/tmpbci/LJ code] and [https://www.teamlaser.tk/lj/index.html website])
  
 
== Goals ==
 
== Goals ==
Line 28: Line 43:
  
 
=== Commercial Lasers ===
 
=== Commercial Lasers ===
*
+
 
 
'''Warning !''' Not all lasers can draw anything ! Only the ones featuring scanners (i.e. galvanometer-moved mirrors) for the X- and Y-axes can do it (unlike the cheapest ones, which only draw random patterns).
 
'''Warning !''' Not all lasers can draw anything ! Only the ones featuring scanners (i.e. galvanometer-moved mirrors) for the X- and Y-axes can do it (unlike the cheapest ones, which only draw random patterns).
  
Line 59: Line 74:
 
* In depth protocol page kind of hidden [http://ether-dream.com/protocol.html]
 
* In depth protocol page kind of hidden [http://ether-dream.com/protocol.html]
  
 +
== Examples ==
 +
 +
=== Laser Asteroids ===
 
[[Image:Laser.png]]
 
[[Image:Laser.png]]
  
An [https://github.com/echelon/laser-asteroids|"Asteroids"-variant game from Brandon Thomas (Echelon) on GitHub]
+
[https://www.youtube.com/watch?v=5XTi-jf-ans (YouTube video here)]
 +
 
 +
An [https://github.com/echelon/laser-asteroids "Asteroids"-variant game from Brandon Thomas (Echelon) on GitHub]
 +
 
 +
=== Laser Hexagon ===
 +
[http://www.tmplab.org/2015/01/30/hexagon-lazer-laser-game/ Video preview here (work in progress)].
 +
 
 +
For more info, see [[Laser_Hexagon|project page]].
 +
 
 +
=== Laser Pinball ===
 +
 
 +
Work in progress.
 +
 
 +
2D physic for example by pymunk
 +
[[Laser_Pinball]]
 +
 
 +
== Conversion from svg to ild file format ==
 +
 
 +
* Use inkscape to create shapes, text,..
 +
* Use convert "object to path".
 +
* Select on each letter, apply "simplify"
 +
* svg2ild.py that can be found on github by marcan or search for clakoscrew.
 +
* python svg2ild.py -q svgfile.scg ildfile.ild
 +
 
 +
Reminder :
 +
 
 +
* with "simplify", there is no "q" command in created svg path, that generate an error with svg2ild.py
 +
* todo : debug svg2ild.py
 +
 
 +
 
 +
=== Exporting from INKSCAPE ===
 +
 
 +
 
 +
* Save as HPGL
 +
* Regexp :
 +
 
 +
  #!/usr/bin/python
 +
  import sys
 +
  import re
 +
  source = sys.argv[1]
 +
  content = file( source ).read()
 +
  L = []
 +
  L.append([";","\n"])
 +
  L.append(["^IN",""])
 +
  L.append(["PU.*",""])
 +
  L.append(["PD",""])
 +
  for pattern, replace in L :
 +
      content = re.sub( pattern, replace, content)
 +
  parsed = re.split("\n", content)
 +
  tmp = []
 +
  out = []
 +
  MaxX = -9999999999999999
 +
  MaxY = -9999999999999999
 +
  MinX = 999999999999999
 +
  MinY = 999999999999999
 +
  first = None
 +
  for line in parsed:
 +
    if line == "" :
 +
      continue
 +
    tup = re.split(',',line)
 +
    if len(tup) < 2 : continue
 +
    x = int( ( int( tup[0] )) )
 +
    y = int( ( int( tup[1] )) )
 +
    MinX = x if x < MinX else MinX
 +
    MaxX = x if x > MaxX else MaxX
 +
    MinY = y if y < MinY else MinY
 +
    MaxY = y if y > MaxY else MaxY
 +
    tmp.append([x,y])
 +
    if( first == None ):
 +
        first = [x,y]
 +
  tmp.append( first )
 +
  moveX = ( MaxX + MinX ) / 2
 +
  moveY = (  MaxY + MinY ) / 2
 +
  for x,y in tmp:
 +
      newX = x - moveX
 +
      newY = y - moveY
 +
      out.append( [ newX, newY ] )
 +
  print out
 +
 
 +
   
 +
* From :
 +
  IN;SP1;PU778,2039;PD841,1858;PD908,2041;PU799,1983;PD887,1982;PU;
 +
* To :
 +
  [[[778,2039],[841,1858],[908,2041]],[[799,1983],[887,1982]]]

Latest revision as of 10:49, 20 September 2020

Warnings

Don't be stupid : LASERS ARE DANGEROUS.
For introduction to laser safety, a great video : 31C3 Safer playing with lasers : here
For complete training (not free) : LIA

/team/laser

The laser group at /tmp/lab is known as /team/laser. http://www.teamlaser.tk

Public events

  • Several gamer assembly : pong game on poitiers city hall
  • Several Toulouse Hacker Space Factory #THSF9
  • Laser contests at Cookie demoparty
  • ...

LJ

LJ is a laser framework and server for up to 4 ILDA lasers/etherdreams. You get : easy DIY plugins, alignement, monitoring,... (code and website)

Goals

The main idea is to add interactivity to "leisure" lasers. i.e with a gamepad one can play to old style vector games on city buildings. Again you must have control on anything in front of laser light. See picture at bottom.

Different levels of complexity are possible. Commercial lasers uses ilda files/connections to draw whatever you want, but you can build your own, see hardware section.

  • The very fast and easy plan is to switch ilda scenes according to some inputs. You can use already made ilda files (see download section) in a SDcard plugged inside the laser fixture and use DMX protocol to switch. DMX usb cards are cheap, usually we use enttec ones. DMX controlled lasers are cheaper but quite limited to ilda files.
  • If the plan is too draw live, it depends on the laser fixture DIY or commercial. Lot of possibilities depending on the number of colors, from using an arduino, a 5.1 USB soundcard, up to use commercials (opensource) cards using the standarts ilda connect ports.
  • In any way, such lasers must feature X- and Y-scanners (i.e. galvanometer-moved mirrors) in order to position the beam accurately

Hardware

Obviously there is DIY Lasers and commercial ones and there is a bunch of cards integrating some DACs to talk to the laser fixture.
A great forum for bootstrap your project is laser freak that comes in different langages.

We play with two different setups :

Commercial Lasers

Warning ! Not all lasers can draw anything ! Only the ones featuring scanners (i.e. galvanometer-moved mirrors) for the X- and Y-axes can do it (unlike the cheapest ones, which only draw random patterns).

On commercial lasers, the standard way to drive the beam is the DB25-connector-based ILDA interface (source : laserfx.com). It is based on analog differential control signals.

Therefore you'll need some external hardware capable of outputting such signals, be it standalone or controlled by a host computer. Such hardware is usually named concisely "DAC".

DIY Lasers

[1] : a DIY laser projector made from scratch.

Even the galvanometers are home-built !

In particular, there is a detailed study of the design of the galvanometers' servo loop control : galvanometers feature inertia like any mechanical devices, and achieving fast and accurate moves requires to "compensate" the galvanometers' drive signals with respect to their sensed position.

Control boxes : DAC

Lasershark

  • One color only
  • to be used with openlase
  • USB

Ether-dream

  • This is an ILDA control box which can either work as standalone (displaying a sequence of ILDA scenes tored internally or on an SD-card) or receive IP frames for driving the beam.
  • RGB capable
  • RJ45 : The ether dream is directly tcp/IP controlled, so you can imagine very cool projects with very easy setup and of course the programming langage you prefer.
  • The firmware is open-source (but what about the hardware ?)
  • In depth protocol page kind of hidden [2]

Examples

Laser Asteroids

Laser.png

(YouTube video here)

An "Asteroids"-variant game from Brandon Thomas (Echelon) on GitHub

Laser Hexagon

Video preview here (work in progress).

For more info, see project page.

Laser Pinball

Work in progress.

2D physic for example by pymunk Laser_Pinball

Conversion from svg to ild file format

  • Use inkscape to create shapes, text,..
  • Use convert "object to path".
  • Select on each letter, apply "simplify"
  • svg2ild.py that can be found on github by marcan or search for clakoscrew.
  • python svg2ild.py -q svgfile.scg ildfile.ild

Reminder :

  • with "simplify", there is no "q" command in created svg path, that generate an error with svg2ild.py
  • todo : debug svg2ild.py


Exporting from INKSCAPE

  • Save as HPGL
  • Regexp :
 #!/usr/bin/python
 import sys
 import re
 source = sys.argv[1]
 content = file( source ).read()
 L = []
 L.append([";","\n"])
 L.append(["^IN",""])
 L.append(["PU.*",""])
 L.append(["PD",""])
 for pattern, replace in L :
     content = re.sub( pattern, replace, content)
 parsed = re.split("\n", content)
 tmp = []
 out = []
 MaxX = -9999999999999999
 MaxY = -9999999999999999
 MinX = 999999999999999
 MinY = 999999999999999
 first = None 
 for line in parsed:
   if line == "" :
     continue
   tup = re.split(',',line)
   if len(tup) < 2 : continue
   x = int( ( int( tup[0] )) )
   y = int( ( int( tup[1] )) )
   MinX = x if x < MinX else MinX
   MaxX = x if x > MaxX else MaxX
   MinY = y if y < MinY else MinY
   MaxY = y if y > MaxY else MaxY
   tmp.append([x,y])
   if( first == None ):
       first = [x,y]
 tmp.append( first )
 moveX = ( MaxX + MinX ) / 2 
 moveY = (  MaxY + MinY ) / 2 
 for x,y in tmp:
     newX = x - moveX
     newY = y - moveY
     out.append( [ newX, newY ] )
 print out


  • From :
 IN;SP1;PU778,2039;PD841,1858;PD908,2041;PU799,1983;PD887,1982;PU;
  • To :
 [[[778,2039],[841,1858],[908,2041]],[[799,1983],[887,1982]]]